So a 64圆4 character would be 1x1-tile sized and a 96圆4 character would be one-and-a-half-tile tall meanwhile, a 48x48 table and a 96x48 door would still occupy 1x1 and 2x1 tiles, respectively.
Let me give an example: Basically, I'd like to set a 64圆4 ratio per tile when it comes to sprites but keep the default 48x48 for everything else. but I wonder if there is a plugin that changes pixel scale for character sprites and nothing else.
Also, I'm already aware about the existence of plugins that change standard tile size. So yeah, I realized the 48x48 pixels per tile ratio from MV was is not gonna cut it. Due to a specific concept I have in mind, sprites are going to be rather important in my game, so I need to give them some detail and to make size differences between characters of different races visible in their very sprite. At the moment, I'm currently drawing custom sprites for my game.