With just two or three stations and departures infrequent enough that sending out one train at a time is viable, things start out easy. The puzzle, then, is keeping all these moving as the number of stations and frequency of trains increases. Trains, too, appear randomly at stations, ready to depart for a specific target on your cue… or on their own, if left unattended for too long. The stations pop up on the map of their own accord-sometimes randomly, sometimes in a predetermined spot, depending on game mode-for you to then figure out how to connect to the existing lines, working around whatever environmental quirks appear on the current map. And while it does have some light simulation elements, in truth, it’s more of a puzzle game-and a rather unique one at that, revolving around keeping an increasingly complex train network moving.Īt the most basic level, it’s a game of using real lines to connect stations and directing trains around that network.
You could be forgiven for looking at screenshots from Train Valley and expecting a railway management sim a la Railroad Tycoon it certainly looks the part in screenshots.